Less than 1% of users are keeping the entire mobile game industry afloat

Getting your mobile game to the top of the app charts isn’t easy. Sometimes it’s the simplest ones that become an instant hit.

For that reason, creators often use a free-to-play model, allowing users to play a good chunk of the game before having to pay for access to additional levels or features. However, that’s risky business because there is no guarantee that the users will ever pay.

A new report is highlighting that risk, showing that almost half of all the revenue generated in mobile gaming comes from just 0.19 percent of users.

Read more here

7 Characteristics of a Successful Game Studio

Some of you have likely read Ed Catmull’s Creativity, Inc. The book dives into the creative process at Pixar and describes how the studio managed their creativity, which resulted in a seemingly endless string of blockbuster movies, and it provides insight into how Pixar maintained its creativity throughout tremendous growth. Reading the book had me reflecting on my own experience in game development, and pondering why some studios fare better than others, despite having fewer resources.

Read more on www.deconstructoroffun.com


Line is the world’s top-earning app publisher outside of gaming

Mobile games continue to earn nosebleed-inducing sums of money, but the world’s top-earning app publisher that isn’t a gaming company might surprise you.

Excluding games, it was Line – the Japanese messaging platform that’s gunning to be much more – that topped App Annie’s 2015 ranking of app publishers based on combined revenue from iOS and Google Play. It’s actually the third year in a row that Line earned the superlative.

Even with game publishers included, Line still managed to claim the number-seven spot. As a standalone app, Line was also ranked number-two globally for revenue, behind only music subscription service Spotify. Line Manga and Line Play were number six and seven, respectively, just behind fifth-ranked Tinder.


Read more on TechinAsia

‘Virtual Week’ brain game may have potential to help older adults remain independent longer

An international team of scientists has demonstrated that just one month of training on a “Virtual Week” computer brain game helps older adults significantly strengthen prospective memory – a type of memory that is crucial for planning, everyday functioning and independent living.

Seniors who played the cognitive-training game “more than doubled” the number of prospective memory tasks performed correctly compared to control groups that performed other activities such as music classes.
The promising results are reported by the Rotman Research Institute at Baycrest Health Sciences, which led the study, and posted online today in Frontiers in Human Neuroscience, ahead of print publication.
Prospective memory refers to the ability to remember and successfully carry out intentions and planned activities during the day; it also tends to weaken with age. Prospective memory accounts for between 50 – 80% of reported everyday memory problems, yet few studies have attempted to train or rehabilitate prospective memory in older adults.
What makes this study unique is that it’s the first to incorporate a “train for transfer” approach – essentially a training intervention designed to have participants practice performing real-world prospective memory tasks in simulated everyday settings and assess whether the cognitive gains transfer to successful performance at home.
“As the world’s population ages, it is becoming increasingly important to develop ways to support successful prospective memory functioning so that older adults can continue to live independently at home without the need for assisted care,” said Nathan Rose, lead investigator of the study and now a research fellow in the School of Psychology at the Australian Catholic University in Melbourne. Senior author on the paper is Dr. Fergus Craik, an internationally-known memory researcher based at Baycrest.
“While these results are encouraging, they represent a first step in exploring the efficacy of prospective memory training with the Virtual Week training program,” said Dr. Craik. “Perhaps the most exciting aspect is that training in the lab resulted in improvements in real-life memory tasks. This lab-to-life transfer has been difficult to achieve in previous studies.”
In the study, scientists developed a version of a computerized board game called “Virtual Week” in which players simulate going through the course of a day on a circuit that resembles a Monopoly board. Players roll a virtual die (one of a pair of dice) to move their token through a virtual day. Along the way, players have to remember to perform several prospective memory tasks, such as taking medication or taking their dinner out of the oven at appropriate times.

The above post is reprinted from material provided by Baycrest Centre for Geriatric Care.

Note: Materials may be edited for content and length.

Because we are about seriously fun games

Here are 20 games to play over the holidays. But since they’re over, play whenever and wherever you like!

  1. Crossy Road
  2. Plants vs Zombies
  3. Framed
  4. Temple Run 2
  5. Hearthstone: Heroes of Warcraft
  6. Hay Day
  7. Knightmare Tower
  8. Threes!
  9. Hitman Go
  10. Real Racing 3
  11. Smashy Road: Wanted
  12. Drop 7
  13. Cut the Rope
  14. Neko Atsume
  15. The Sims FreePlay
  16. Doodle Jump
  17. Words with Friends
  18. Badland 2
  19. Subway Surfers
  20. Episode – Choose Your Story

Have fun!

Fabulous Games will be at Pocket Gamer Connects 2016 London


Fabulous Games will be at Pocket Gamer Connects in London this year. This conference series reaches the heart of the mobile gaming industry and takes place from 18-19th January. Curated by the teams responsible for the world’s leading mobile gaming publications, it’s the essential event for anyone wanting to meet, hear, and learn from the leading figures from every corner of the mobile games industry.

Over 4,400 people have so far attended our Pocket Gamer Connects conferences and have loved the unique access to the biggest names in the sector, the brilliant networking opportunities, and sharply honed content on show.

Do you want to meet us? Send us an email.

It is Teaser Time for Professor Brain Memory!

Fabulous Games – Professor Brain Memory Teaser 1


Professor Brain Memory, the latest serous fun game by Fabulous Games, is about to be released.
Curious? Here is the first teaser video.